![]() There will even be a benchmark mode, and full keyboard and mouse input remapping, including cover/run and roll split. It will also have an increased texture resolution up to 4K for select texture groups. In addition to those features, Gears of War 4 for the PC will support any resolution with a “sensible” dynamic field of view, including ultra-wide. That said, the single-player campaign will not be locked to 30 frames per second. This will keep the game from being “CPU-bound” and provide the GPU with breathing room for higher framerates or enhanced visual quality. The game will also be optimized for multiple processor cores thanks to Unreal Engine 4 and custom modifications made by The Coalition. “Our focus on PC is to deliver a highly optimized, customizable experience first and foremost,” he said.Īccording to Rayner, Gears of War 4 will have “proper” unlocked frame rate support on day one. But what exclusive features can we expect from the PC version? This will be the first installment based on Epic Games’ Unreal Engine 4 and is expected to be a “visual showcase” on Microsoft’s current console. Over the weekend, Eurogamer’s Digital Foundry posted an interview with Mike Rayner, technical director for The Coalition, who’s currently hard at work on Gears of War 4 slated for the Xbox One and Windows 10 this October.
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